Exploring Web 3D Core Technologies Development

Covers the essential tools that power modern web-based 3D development. WebGL, three.js, Babylon.js, A-Frame, Sprite.js and WebGPU

“Exploring Web 3D Core Technologies Development and Best Practices” is a cutting-edge course designed for developers, designers, and technologists who want to master the creation of immersive, interactive 3D experiences directly in the browser. This comprehensive learning path covers the essential tools and frameworks that power modern web-based 3D development, including WebGL, three.js, Babylon.js, A-Frame, Sprite.js, and the next-generation WebGPU.

With the rise of the metaverse, AR/VR, virtual showrooms, 3D data visualization, and browser-based gaming, understanding how to build performant 3D applications on the web is a high-demand skill. This course takes you from the low-level graphics programming foundations to high-level libraries that simplify the development of visually rich and interactive environments.

We begin with the core principles of WebGL, the graphics engine behind all modern web 3D technologies. You’ll learn how to work with shaders, vertices, buffers, and transformations to render raw 3D content. Once you understand the fundamentals, we progress to powerful abstraction libraries:

  • Three.js: Learn to build 3D scenes, animate objects, add lighting and shadows, and manage camera systems with ease.
  • Babylon.js: Dive into game development and physics simulation with this robust, full-featured 3D engine.
  • A-Frame: Explore VR and AR development with this HTML-like framework designed for ease of use and cross-device compatibility.
  • Sprite.js: Understand 2D and hybrid animation layers in 3D contexts for UI and performance tuning.
  • WebGPU: Get ahead of the curve by exploring this next-gen graphics API for faster rendering, compute shaders, and high-performance rendering pipelines.

Each module includes hands-on projects—such as building interactive product viewers, VR scenes, 3D data dashboards, and WebXR applications—to reinforce your skills through practice. You’ll learn best practices for optimization, asset loading, texture management, and cross-device compatibility.

By the end of the course, you will:

  • Understand the full 3D graphics pipeline from GPU to browser.
  • Build and deploy cross-platform, WebGL-based 3D experiences.
  • Integrate 3D into websites, applications, and immersive environments.
  • Choose and apply the right tools for games, data visualizations, VR/AR apps, and simulations.

This course is perfect for:

  • Front-end developers looking to break into 3D programming.
  • Game developers interested in browser-based engines.
  • Data visualization engineers and UI/UX designers working with spatial interfaces.
  • Anyone building experiences for the metaverse, WebXR, or immersive media.

No prior 3D experience is required, though basic JavaScript and web development knowledge will help you progress faster. If you’re ready to build the future of the web, this course will equip you with the practical knowledge and creative confidence to shape 3D experiences that stand out.nsition to advanced skills and engineering practices.

WebGL:

  • Lesson 01-WebGL Basics
  • Lesson 02-WebGL Rendering and Creating 2D Content
  • Lesson 03-3D Mathematics Fundamentals in WebGL
  • Lesson 04-Creating 3D Objects in WebGL
  • Lesson 05-WebGL Textures and Materials
  • Lesson 06-WebGL Complex Geometries and Model Loading
  • Lesson 07-WebGL Lighting and Materials
  • Lesson 08-WebGL Shadows and Post-Processing
  • Lesson 09-WebGL Animation and Interaction
  • Lesson 10-WebGL Performance Analysis and Optimization
  • Lesson 11-WebGL Extensions and WebGPU
  • Lesson 12-WebGL and Web Workers
  • Lesson 13-Combining WebGL with Deep Learning
  • Lesson 14-Building a 3D City Scene with WebGL
  • Lesson 15-Building a 3D Indoor Scene with WebGL
  • Lesson 16-WebGL Applications in AR and VR
  • Lesson 17-Common WebGL Interfaces and Events

Three.js:

  • Lesson 01-Three.js Basics
  • Lesson 02-Three,js Geometries and Materials
  • Lesson 03-Three.js Lights and Shadows
  • Lesson 04-Three,js Animation and Interaction
  • Lesson 05-Three,js 3D Model Loading
  • Lesson 06-Three,js Particle Systems and Effects
  • Lesson 07-Three,js Post-Processing and Shaders
  • Lesson 08-Three.js Physics Simulation
  • Lesson 09-Three.js Performance Optimization
  • Lesson 10-WebGL and Three.js In-Depth
  • Lesson 11-Three,js Project Practice Building a 3D Scene
  • Lesson 12-Three,js Project Practice Terrain and Environment Building
  • Lesson 13-Three,js Project Practice Data Visualization
  • Lesson 14-3D Charts and Data Visualization Applications
  • Lesson 15-Three,js and WebXR for Augmented Reality and Virtual Reality Development
  • Lesson 16-Integrating Three,js into Existing Web Applications

Babylon.js:

  • Lesson 01-Getting Started with Babylonjs and Core Concepts
  • Lesson 02-Babylonjs Basic Syntax Knowledge
  • Lesson 03-Babylon,js Advanced Materials and Post-Processing
  • Lesson 04-Babylonjs 3D Model lmporting and Management
  • Lesson 05-Babylon.js Particle Systems
  • Lesson 06-Babylon,js Physics Engine and Collision Detection
  • Lesson 07-Babylon,js Complex Scene Management
  • Lesson 08-Babylon,js Advanced Animation Techniques
  • Lesson 09-Babylon,js WebGL and Performance Optimization
  • Lesson 10-Babylon,js Networking and Multiplayer Interaction
  • Lesson 11-Babylon,js Advanced Interaction, AR, and VR
  • Lesson 12-Babylon,js Game Development in Practice
  • Lesson 13-Babylon,js Practical 3D Simulation Scenes

A-Frame

  • Lesson 01-A-Frame Basics and Quick Start
  • Lesson 02-A-Frame Custom Components
  • Lesson 03-A-Frame 3D Model lmporting
  • Lesson 04-A-Frame Lighting and Shadows
  • Lesson 05-A-Frame Textures and Materials
  • Lesson 06-A-Frame Skyboxes and Terrain
  • Lesson 07-A-Frame Network Interaction and Data Integration
  • Lesson 08-A-Frame Animation System
  • Lesson 09-A-Frame User Interaction and Controllers
  • Lesson 10-A-Frame Performance Optimization
  • Lesson 11-A-Frame WebXR Support
  • Lesson 12-Project 1 Developing a Simple VR Experience
  • Lesson 13-Project 2 Advanced VR Project

Sprite.js

  • Lesson 01-Sprite.js Basics and Quick Start Guide
  • Lesson 02-Sprite.js Basic Usage
  • Lesson 03-Sprite,js Rendering Engine, Screen Adaptation, and Memory Management
  • Lesson 04-Sprite,js lmage Loading and Advanced Animations
  • Lesson 05-Sprite.js lmage Processing
  • Lesson 06-Sprite.js Event Handling
  • Lesson 07-Sprite.js Hierarchy and Grouping
  • Lesson 08-Sprite,js Masking and Clipping
  • Lesson 09-Sprite.js Particle Systems and Effects
  • Lesson 10-Sprite,js Physics Engine Integration
  • Lesson 11-Sprite,js and D3.js Integration
  • Lesson 12-Sprite.js Custom Rendering Logic
  • Lesson 13-Sprite.js Responsive Design
  • Lesson 14-Sprite.js Network Applications and Real-Time Interaction
  • Lesson 15-Sprite.js Performance Optimization
  • Lesson 16-Sprite.js Project Practice

WebGPU

  • Lesson 01-WebGPU Fundamentals
  • Lesson 02-WebGPU Rendering Techniques
  • Lesson 03-WebGPU Graphics and Compute Pipelines
  • Lesson 04-WebGPU Advanced Resource Management
  • Lesson 05-WebGPU Performance Optimization
  • Lesson 06-WebGPU 3D Scene Construction
  • Lesson 07-WebGPU Integration with Web Frameworks
  • Lesson 08-WebGPU Applications in Data Visualization
  • Lesson 09-WebGPU and WebXR
  • Lesson 10-WebGPU and Machine Learning